The Worlds of Atmosel

Prevailing Winds
Part One: Up in Smoke

Monseren 40, 782av.

Seeking to renew his standing with the Lysandrian Mage’s Guild, Luft Windrunner has travelled to Luxia to report with his dues and duties. He met with Magus Orwelyn, a female pseudodragon, in the middle of an experiment involving volatile ingredients. He greeted her with a riddle, and asked for one in return. In doing so, he distracted her just long enough for the experiment to fail, producing caustic purple smoke that required them both to quaff a special anti-toxin to neutralize the effects.

Although irritated, Magus Orwelyn was willing to assist in the renewal of Luft’s guild membership. Her instructions for him are to gather tripwort spores, slime moss, and an ounce of meteor dust. He learned that the first can be found growing in swampy conditions, the second could only be found in wet, pitch dark areas where other mosses could not crowd it out, and the third was a rare ingredient he might be able to acquire in a museum in Moonmouth.

Remembering the conditions tripwort mushrooms enjoy, Luft decided to search for the tripwort mushrooms first, wading into the thick muck and thicker grass in the oxbow swamp that served Luxia Castle as a moat. He managed to startle and provoke a rooster, which attacked him until he killed it. He left its carcass in the swamp, before finding and collecting the mushrooms.

Deciding to track down the swamp moss next, he asked the local guard captain for permission to search Luxia Dungeon for slime moss, but was assured the dungeon conditions were unsuitable for it to grow, and was instead informed of the fact that Luxia once had a working sewer system before the river changed course and flooded it, and the conditions may be perfect for slime moss to grow.

Luft’s Journal

Mauhal did not sleep well, probably had his hands full all night. Paid him for his services before preparing for the day.

Upon arrival in Luxia, he and I parted ways, and I made my way to the Mage’s Guild. I spoke with the receptionist and received directions to speak with Magus Orwelyn. I was surprised to learn that the Magus is a pseudodragon and unfortunately ruined her alchemical experiment. She has given me my duties: I’m to collect tripwort spores, slime moss, and an ounce of iridium. It would also be a good idea to gather up the necessary gold to repay her for the cost of two antitoxins. Perhaps I could do that with the findings of my next project.

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A Bard's Tale
Part Two: A Walk in the Park

Sylviali 23, 781 After the Empire.

Brange Arroway leaves the foreign quarter and makes his way to the concert area of the park district. There were a pair of elves playing a harp and violin duet to the northwest, a human woman giving an energetic flute performance to the south, and a half-orc drummer who, instead of playing, was arguing with Baron Ranne Barimore about the volume and nature of his music. Brange tried to intervene, but the argument became heated and the baron ordered the half-orc dragged away in chains.

With nothing more to do in the park district, Brange headed to the Lucky Lute as per his gnome friend’s request. They sit and talk for a while, and Brange discovers that like many who are proud of their former cultures, the gnome believed that Lysandia is too quick to force their own culture on people that have recently become part of its empire. When asked about his profession, the gnome replied that he is a cobbler, and when asked if he ever made shoes for someone particularly interesting, mentioned a woman from the University named Janna Stanwick who “studies old artifacts and history stuff” and has elven and dwarven blood “or something like that”.

It was revealed over a few further mugs of mushroom brandy that the gnome’s name is Jamril Twogoggle, and that the Gnomish holiday in question was the six-day-long Innovator’s Festival, during which gnomes presumably showed off their inventions to other inventors, and tried to out-do one another for usefulness and impressiveness, in celebration of legendary inventor Davice Clampandhammer, who once created an explosive powder before blowing up himself and a good chunk of the city he lived in.

The two parted ways, and poor Brange is unable to find a room at any of the inns. As he wandered the darkening streets, he encountered the half-orc drummer again, who was in the stocks for the night. Brange apologized for being unable to do anything.

Finally as night fell in earnest, Brange found a nook to sleep in for the night. Fortunately, when he awoke, nothing seemed to be stolen.

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A Bard's Tale
Part One: A Holiday for Gnomes

Sylviali 23, 781 After the Empire.

Brange Arroway stopped by The Smiling Bottle tavern in the Foreign Quarter of Lysandia to ask about goings on. After several drinks with a half-orc, a human, and an elf, he was told the city guards have been all but withdrawn from the shantytowns and slums outside the walls in response to a Gnomish holiday.

Intrigued, Brange looked for a guard or gnome. He found a guard, but that proved to be unhelpful. He then found a gnome standing in the entry to Halfling Lane, a subdistrict of the Foreign Quarter whose entrances are too small for anyone but halflings and gnomes to enter comfortably.

After being treated with initial suspicion, Brange played his bardic music to the gnome, who asked him to meet at the Lucky Lute tavern near the end of Halfling Lane to talk. Meanwhile, the guard suggested he take his music to the park district.

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The Adventures of Gideon Vandrickson
Part Three: Misdirection

Thursday, Teldon 1, 781 After the Empire.

Gideon Vandrickson, after a short scolding by Sir Exley, was sent out. On his way to Trouting, he encountered a signpost, which had been painted to give the wrong directions. Unknowing, he traveled in the wrong direction, thinking his destination was near.

Several miles down the old road, he met up with a ranger who guided him back to the signpost, revealed the deception, and then told him that someone doesn’t want him in Trouting, and was willing to pay handily to ensure it. After weathering the initial sneak attack, Gideon lethally overpowered his assailant.

After burying the man, he made camp nearby, as he’d been walking most of the day.

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The Adventures of Gideon Vandrickson
Part Two: A Ceremonial Sendoff

Thursday, Teldon 1, 781 After the Empire.

Gideon Vandrickson awoke late, victim of a terrible prank. Someone had painted his bedroom’s window black, for reasons unknown. Vince the stableboy came to wake him to help him get to the ceremony.

He made his way to the Sending ceremony, late, in the middle of a speech by Baron Silverdrake and was given his Quest by Sir Exley. He is to proceed to the village of Trouting to help with a goblin problem.

Also sent out were Cidney Illini, Eran Illini, Georgia Goldleaf, Jaspar Wellwine, Kaiser Kandenelle, and Rozana Rubyheart for their various missions.

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The Adventures of Gideon Vandrickson
Part One: A Journey to Paladin

Wednesday, Veldon 36, 781 After the Empire.

Gideon Vandrickson has nearly completed his training under the guide of the Paladin Order. After six days, he has completed the customary journey to the city of Paladin in Diva Province to be given his first Quest as a member of the Order. He has returned his horse Charlie to the Nobleman’s Rest stableboy, Vince Boatswain, and enjoyed a night’s sleep complementary of the inn. He eagerly awaits the ceremony, to start an hour past sunrise.

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